Development Of Digital Module ‘Kopixplore’ Android-Based On Coffee For Culinary Vocational Students

Fadianisa Aqilah(1*), Lucia Tri Pangesthi(2), Andika Kuncoro Widagdo(3), Hidayatun Muyasyaroh(4),

(1) Universitas Negeri Surabaya
(2) Universitas Negeri Surabaya
(3) Universitas Negeri Surabaya
(4) Universitas Negeri Surabaya
(*) Corresponding Author




Abstract

The implementation of the Merdeka Curriculum, which emphasizes student-centered learning, learner autonomy, the use of technology, and alignment with industry needs, encourages innovation in instructional materials for vocational education in Vocational High Schools (SMK). One such innovation is the development of the KopiXplore digital module, an Android application designed for culinary vocational students, featuring coffee-related materials, available at the following link: https://shorturl.at/JoFIF. This study aims to: (1) produce a KopiXplore digital module based on an Android application for coffee materials, (2) to determine the feasibility of KopiXplore digital module materials and media, and (3) identify students’ responses to the use of the module. This research employed a Research and Development (R&D) approach based on the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation. The data were collected using questionnaires administered to three material experts, three media experts, and 32 culinary vocational high school students as subjects of a limited trial. The collected data were analyzed using descriptive quantitative techniques, expressed as percentages. The results showed that the KopiXplore digital module achieved a material feasibility score of 99.8%, categorized as very feasible; a media feasibility score of 97%, categorized as very feasible, and a student response score of 85%, categorized as very good. This research makes a tangible contribution to vocational learning by providing digital teaching materials that support the linkage between school learning and the culinary industry’s needs. Based on these results, it can be concluded that the KopiXplore digital module, based on an Android application, is feasible to be used as a digital instructional material for coffee learning for culinary vocational high school students.


Keywords

Digital learning, Coffee techniques, Vocational education, Android application

References

Arsyad, A. (2009). Media Pembelajaran. Raja Grafindo Persada.

Dayanti, Z. R., Respati, R., & Gyartini, R. (2021). Pengembangan Bahan Ajar Elektronik Flipbook Dalam Pembelajaran Seni Rupa Daerah Siswa Kelas V Di Sekolah Dasar. Journal of Elementary Education, 04(05), 5.

Hadad, N., Istikhori, H., Sirojudin, M. J., Kusban, H., & Supandi, H. (2025). PROBLEM KURANGNYA BAHAN AJAR / LITERATUR PENDIDIKAN BAGI PESERTA DIDIK. Journal Of Islamic Religious Education, 1(3).

Hakim, L. N., Wedi, A., & Praherdhiono, H. (2020). Electronic Module (E-Module) Untuk Memfasilitasi Siswa Belajar Materi Cahaya dan Alat Optik Di Rumah. Jurnal Kajian Teknologi, 3(3), 239–250. https://doi.org/10.17977/um038v3i32020p239

Kementerian Pendidikan, Kebudayaan, Riset, dan T. R. I. (2022). Panduan pembelajaran dan asesmen Kurikulum Merdeka. Pusat Kurikulum dan Pembelajaran Badan Standar, Kurikulum, dan Asesmen Pendidikan Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.

Khasanah, I. (2021). Pengembangan Modul Digital Sebagai Bahan Ajar Biologi Untuk Siswa Kelas Xi Ipa Di MAN 2 Jember Tahun Pelajaran 2019/2020. Skripsi. Institut Agama Islam Negeri Jember.

Maulida, D. L., Leilasariyanti, Y., Hariputra, A., & Ramadhani, M. (2025). PENGARUH PERILAKU KONSUMEN DAN BAURAN PEMASARAN TERHADAP KEPUTUSAN PEMBELIAN KONSUMEN KOPI KELILING DI JAWA TIMUR. Jurnal Ilmiah Sosio Agribis, 25(1), 119–128.

Nur, A., & Majid, A. R. (2024). PENELITIAN PENGGUNAAN APLIKASI CANVA BAGI MAHASISWA. Jurnal Sains Dan Teknologi, 4. https://doi.org/https://doi.org/10.3785/kohesi.v4i11.6667

Setiawan, A., & Ahla, S. S. F. (2022). Konsep Model Inovasi Kurikulum KBK, KTSP, K13 dan Kurikulum Merdeka (Literature Review). Jurnal Pendidikan Dan Pemikiran Islam, 1–23. https://doi.org/https://doi.org/10.21092/ag.jippi.v1i1.xxxx

Sholikha, S. M., Farid, M. M., & Andriansyah, E. H. (2022). Penggunaan Modul Digital Dalam Meningkatkan Prestasi Belajar Peserta Didik Program Percepatan Sks Di Wilayah Surabaya. Jurnal Ekonomi Pendidikan Dan Kewirausahaan, 10, 73–82. https://doi.org/10.26740/jepk.v10n1.p73-82

Sukardi. (2021). Metodologi Penelitian Pendidikan Kompetensi Dan Praktiknya. https://books.google.co.id/books?id=gJo_EAAAQBAJ&printsec=frontcover&hl=id#v=onepage&q&f=false

Sulistyaningrum, H., Nuraida, D., Ismail, A., & Andik, M. (2024). The Effectiveness of Use of Power Point-Ispring Interactive Learning Media on Student Creativity. Journal of Humanities and Social Sciences Studies, 6(3), 89–90. https://doi.org/https://doi.org/10.32996/jhsss.2024.6.3.9 6

Utami, R. Y., S., N., Oktianti, P., Kusuma, M., & Putri. (2025). Effectiveness of Digital Science Pop-Up Book with Problem Based Learning Model and Socio Scientific Issue in Enhancing Students Critical Thinking Skills. Jurnal Penelitian Sistem Informasi.


Full Text: ; PDF

DOI: 10.24036/jptbt.v7i1.27093
10.24036/jptbt.v7i1.27093

Article Metrics

Abstract View : 46 times
; PDF : 9 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Fadianisa Aqilah

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.